"We want the players to have that beautiful experience of discovering things on their own, to be surprised," Chmielarz said. Not too much is known about Witchfire, as a result. If you haven't heard much about Witchfire, it's because The Astronauts is a small studio and unwilling to share spoilers-and every reveal they make feels like it could be a spoiler. Just before launch, we interviewed Chmielarz and The Astronauts Game Designer Karol Krok and asked them what to expect from Witchfire, how it came to be, and what the development process was like. The rescue, unlikely as it was, came thanks to human greed and stupidity." This line-taken from a short story called The Preyer written by The Astronauts' Creative Director Adrian Chmielarz-sets up the world of Witchfire, releases today (September 20) in Early Access on the Epic Games Store. Were the last drop to have gone, so would I be too, awakening in Hell. "The witchfire in my blood had cooled, with most of it having already evaporated.
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